Thank you for trying it! For the RNG, would you say it’s the die rolls that are the issue or is it other stuff as well? I’ll have to look into the spontaneity bugs, thanks for letting me know!
The dice rolls were definitely part of it, but I understand that’s a core part of the game. Various RNG thoughts: Enemy damage is really high from the start, which makes the variance in the first battles quite extreme (of course, in this demo there are only a few battles anyway, so this would only matter in a longer run). The evasion skills seem much more impactful than everything else, but as they rely entirely on RNG it means the optimal play may always just be gambling. Some of the high-MP weapon attacks only have a very small chance of being useful. The bat’s bite attack stealing MP is extremely detrimental at the start of a battle because the only MP gain comes from accelerando right now, so you just have to hope it doesn’t use it.