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Okay so

Got the game cause I found the 8-bit animations alongside some(seemingly) voice acted scenarios really enjoyable! I think the models are waaay more interesting than other tickle games I've seen...

BUUUUUUT

I find I can't fully enjoy, nor can I recommend, the game due to its use of ai. This game uses a fair share of ai, including some character icons and the main menu background. The dialogue is also really difficult to just kinda

understand? Like, I don't kn0ow if it's all just a rough translation, but there were a lot of scenes where the dialogue just felt wrong, like, grammatically.

The game has a lot going for it, and I'd have loved to see more than what I did, but the use of ai is a massive turn off.

😃Hello my friend,

I really appreciate your feedback and totally respect your critic about the game.

I'm sad you didn't feel satisfied with the contents you pointed out, which have been my flaws along the production certainly. All I can do, as long as I can dispose of my time and health, is to dedicate more hours on the game to improve dialogue and general text and then translate to other languages, which is a schedule I would like to open from the second half of this year.

However, I would like to share an insight and defend my work all along the years of production on Amirian Curse, since I had to decide, if I needed to invest more time to improve my English language skills, speech and dialogue writing for the story, make my own face-set graphics, custom scene background pictures (less than 50 in the game, not all of them ai-made), some icons ...

... or keep growing the game contents with more than 590 (hand-made) sprite-sheet pictures with dozens of frames each, tons of animations (6400+ from my plugin statistics), loads of ticking scenes, and a whole setup for RPG Maker to run these features fast and easy (and so keep growing with new quests and animations when possible), including more than 30 self-made plugins (no ai), to open a wide range of mechanics for rpg maker such as interactive animated pictures, sound collection with random playbacks and variants (laugher and scene sounds), lots of UI extras, quest-log, improved event calls and managed event states, and many hacks to extend the engine capabilities, also, almost all of them shared for free.

I totally agree with you, there are great and talented artists and game creators in the tickling community, better than me, who made great stories and games, with gorgeous backgrounds and a superb plot, dialogue, voice acting for the speech, even different languages...

Still, I'd rather to dedicate my work to the beautiful community who felt fair to support me all along these years to enjoy creating and playing a game with tons of ticklish characters, 10 selectable OCs to build the party with, each one with their own scenes too, and tons of assets, icons and graphics which I made on my own or I purchased in the rpg maker community.

Thanks for your comments and I will keep them in mind to improve in future releases and projects 😊