this is so cool is there any texture guildines for like image textures only and do they have to be unwrap in a certain way im having ahard time getting consistent results
Viewing post in PSX Retro Tools for Blender comments
Thank you! UV unwrapping is still done the normal Blender way — the addon doesn’t replace Blender’s unwrap tools
Usually you generate/create a texture map first, unwrap the model onto it as needed, and then paint/edit on top. For consistent baking, keep UVs clean and avoid overlaps when possible. For multi-material models, use “Per Material Textures”