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(+1)

this is so cool is there any texture guildines for like image textures only and do they have to be unwrap in a certain way im having ahard time getting consistent results

Thank you! UV unwrapping is still done the normal Blender way — the addon doesn’t replace Blender’s unwrap tools

Usually you generate/create a texture map first, unwrap the model onto it as needed, and then paint/edit on top. For consistent baking, keep UVs clean and avoid overlaps when possible. For multi-material models, use “Per Material Textures”

thank you for your response very helpful