Fun concept but a couple of frustrating decisions.
The war point system is really frustrating, you just have to hope and pray for the medic card, having each unit regenerate their war point at the start of the turn would've been more fun IMO.
Also resources disappearing at the end of the turn also leads to a frustrating experience in which you have to hope for a factory type card. If the resources would stick with you through turns it would lead to a better experience i think.
The placements don't feel impactful and just adds jankiness, I have a feeling 2D would've worked better for this project.
The art is beautiful and the intro was awesome, but not being able to skip leads to frustrations on replays. Also typos are present.
The domination points needed to win also feel disconnected from the card game portion.
I had fun at points and again the concept is really fun and the art is beautiful but maybe the scope got out of hand which is very understandable. Look forward to seeing y'alls future projects.