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(+1)(-1)

It looks like the way you've defined the quest_guide object(and probably other similar ones) it does not update when loading an old save in a newer version of the game.

This results in old saves showing the "will continue in the next update" hint for quests that already have new steps. And upon progressing the quests, opening the quest guide will cause a crash due to newer keys not existing in the old quest_guide object.

(+1)

Thanks for letting me know! It should be fixed now.