Thank you for articulating these things. I believe that not only do I want "serious/hard/complex" farming games to exist, but I also want so-called "cozy" games about actual farming or about gardening to exist. I do want games where people starve, and I also want games where people do not starve but where Number Go Up is not the point and where players learn about sustainable (largely Indigenous) farming practices and/or forest farming.
I appreciate the many specific points you bring up. I hadn't even known those points about Harvest Moon.
Sakuna: Of Rice and Ruin includes some of the complexity you mentioned, but also propagates other fascist ideas. It taught me a lot about rice farming.
I dislike the apparent dichotomy that many (not you) propagate between Cozy Fascist Game and Bleak Leftist Game. Bleak games can espouse fascist values, and cozy games can espouse leftist values. Many games espouse various combinations of both!
I adore the concept of needing to think about community nutrition for macro- and micronutrients. The thought that someone could play a game and gain inspiration for even greens to grow on a windowsill, or for future community garden planning, or future agroforestry, sounds incredible. Thank you so much for putting brainworms in my head and ideas for my own future game.