Let me tell you a little about instances. The old gods have disappeared, along with those who lived here before us. The player is not a person, he is a creature of the monolith. The area that we consider home is illuminated by the light of the monolith, which gives life to everything that is here.
The new gods began a struggle for territory and power. There are 4 instances in the light at this time.
The village mill - captured by Scurren, when the sower and miller tried to expand the mill's basement - they dug into the caves, which awakened the new god.
The goddess Chithex is a spider-like giant bee that has made a home for herself in the middle of the meadows, a huge hive. This instance has become a home for the bees, who have come to consider the place their home. Bees have begun to be hunted by wasp bee-eaters, wax golems protect the structure of the hive, they do not care about those who live there, but the sweet smell of honey attracts honey eaters, who destroy the hive, which is why they have become the worst enemies of golems. And lizards run through the endless tunnels, devouring all those who died in battles, or are too weak to fight back.
There is also a new god, Nerax, who has come to Runelight from the dying world of Nexertia. He has claimed the rivers and lakes as his own, and his creatures will attack anyone who tries to fish.
There is also the goddess Orael, she considers herself the creator of all living things (creatures and plants), which is the reason why players cannot cut down trees. Each instance has five creatures, each creature has five evolutions.
Scurren Mill is a place from which resources can be used to create equipment for the player's melee. Defense, damage.
Chithex Hive is a place from which resources can be used to create equipment that gives the player Leadership, which allows the player to command creatures that the player has captured for use in combat.
Stinking pit (house of Nerax) provides resources for Stealth, DOT, Evasion, and Heavy Carrying.
Orael forest is a place that provides resources for managing runes, monolith energy, and everything that is called magic in other worlds.
There is also an instance of the Cloverluck world (the first of 12 event worlds), where equipment is tied to combinations and luck.
In each instance there is 1 creature (the most common creature, 1 evolution) from which you can get a carcass, this is the source of meat, hides and bones. From all other creatures, resources drop out after victory, equipment is created from resources, and then improved (by tier) All equipment breaks in battles, but in each battle there is a chance to get super rare equipment that can be repaired.
Also, interaction with Aldetorckol (he is also a new god) directly affects instances. The monolith infects the creatures, the creatures crawl - form tumors from which copies of these creatures appear (those copies are creatures of the monolith, we can catch them in shards)
This is exactly the reason why I postpone work with instances further and further, now in essence only the scurren mill works as an instance for creating things and improving them (from the essence of 1 evolution) Well, of course, this is one of the professions that also requires a lot of work.
And yes, I saw that someone had registered and decided to see what I was talking about. If you want, write a nickname in the comments to the post, I will give you a map. It has a wide range of functionality, it will help you complete plot tasks, for example.