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New game World - Misuverse

A topic by Misuverse created 10 days ago Views: 140 Replies: 4
Viewing posts 1 to 5
(2 edits)

Misuverse is a game world where you can Create multiplayer games (like in Fortnite) and play them with your friends.

  • Making games is easy and requires no coding skills at all
  • Simple drag-and-drop game creation
  • All games automatically support multiplayer
  • You can make racing games, deathmatch games, parkour games, and more
  • Beginner can make cool game under 60min

Misuverse runs directly in your browser, so there's nothing to download! Easy and fast.

  • The beta version is available to try at www.misuverse.com
  • Team Misuverse – Play, Create, Multiplayer
  • Made in Finland

    We have been making Misuverse with passion and with love. But we like to hear:
  • What features should a program like this have?
  • What would you do differently?
  • What is that  one thing players want? (we think answer is "easy to use")

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How Misuverse project start?

Biggest problem is name the project ;)
Originally, the project was called "BlockForge Studio", but I didn't like the name because it reminded me too much of games that already existed.

One time when I was at my computer working on the game, my cat (whose name is Misu) jumped into my lap. And that gave me the idea to give my game a unique cat theme. Now the name is MisuVerse, after my cat — the player's level and achievements are named after different cat breeds, the user icons are cats, and so on. Something unieq...

Phase 1 – The 3D editor is born It all started with a visual game editor. The goal was to give anyone a tool to build 3D worlds in the browser without coding – by dragging in blocks, floors, and objects. Built on Three.js / WebGL.
-Tools to let even beginner make cool games for lan game etc.

Phase 2 – From build to playable Alongside the editor, a dedicated game runtime was built so the created worlds could actually be played. Separate entry points emerged: a build mode and a play mode.

Phase 3 – Multiplayer joins in MisuVerse was designed as multiplayer-only from the start. Real-time synchronization was implemented with PartyKit, so players see each other and move through the same world with no lag.

Phase 4 – Accounts and profiles Login (Supabase Auth) and player profiles were added – display names, avatars, and a personal identity. Games gained visibility settings (public/private), thumbnails, and metadata to support discoverability.

Phase 5 – Rewards and competition The Misu coin wallet (Cloudflare D1), leaderboards, winner tracking, and parkour ghosts (ghost times) brought goals and competition to gameplay.

Phase 6 – Deeper engagement An XP and leveling system, along with a rally leaderboard, were added to keep players engaged longer. Characters and 3D models were optimized for fast loading.

Phase 7 – The vision: a community universe Today MisuVerse is evolving into a community-driven create-and-play platform (the Roblox model): the entire ecosystem runs on Cloudflare's edge network, and at the heart of its growth is an ever-expanding library of games built by the community itself.

Right now misuverse is on beta stage. About 80% is ready and we are currently repairing bugs in editor.

We are looking for test users to play and create games.
If you are intressed to join focus group, send us email: game@misuverse.com

(1 edit)

First trailer from Misuverse game.
-Video quickly shows what player can do in Misuverse "Play, create, multiplayer"
-Sorry about quality. Im not professional "video" dude.

(1 edit)

About MP Server's

Quick honest update on our backend: we're not server pros by any stretch — a lot of this has been learning "by doing". But it's holding up surprisingly well!

Here's the stack running Misuverse:

  • Cloudflare Pages — hosts the site and game client (misuverse.com)
  • Cloudflare Workers — our backend logic and API
  • Cloudflare D1 — the database (player wallets, coins, transactions)
  • Supabase Auth — handles login and accounts securely

All of it is serverless, which means no traditional servers to babysit and fast delivery worldwide. So far it's taken everything we've thrown at it without breaking a sweat. (And this is cheap option for indie game)

💡 That said — if anyone out there has real server/backend expertise, we'd love your input! We're always happy to take tips from people who know this stuff better than we do. Reach out on Discord.

We'll keep tuning as the world grows — but for now, the foundation feels solid, but I know there is better options.

Thanks to everyone who took part in the multiplayer testing.
We made the necessary tweaks, and the game now seems to run properly in multiplayer.

Your feedback made a real difference — every bug report and suggestion helped us track down the issues faster.
Multiplayer is now stable enough that you can race, battle, and run parkour together without the lag and sync problems some of you ran into earlier.

If user find more bugs, or need to give feedback, contact us: www.misuverse.com

We're not stopping here. There's more on the way: smoother netcode, new content, and a few features you've been asking for. If you spot anything off, keep the reports coming — that's exactly how MisuVerse keeps getting better.

See you in the game.

Best regards
Team Misuverse