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It doesn't lock... it just appears to do so because the player has no idea what to do expect wiggle the mouse about until... well, something happens. There's no indication of progress, or getting in the right places. Sure, the tongue later works to indicate when you're in the right areas but the hands do not. I don;t know whether to click or hold or any particular movement. That's the problem.

Its the same problem with the player edging game. Until I saw the forum posts on f95zone.to of what to do, I thought it had hung. You added instructions for oral.

PS many images are not loading (eg belt spanking) because its still looking for .png files - well done for converting them all to webp BTW, notepad++ or similar will let you search the scripts to find the ones you missed.

Thanks, that is good feedback. I always enjoyed having to find the hotspots and to figure out what to do in these type of mini games but it is clear some tip/message would be useful. 

Regarding the missing code updates for webp I will try to publish a fix for that today.

find the hotspots is a good thing, and I like your experimentation with these mini games.

The trouble is, given a UI with a blue bar, a new player simply has no clue what is going on, s you need some "this is what I was thinking in making the minigame". Suddenly just that little bit of info makes all the difference.


You could add guidance bars to these games (eg the post-spanking oral)(why is that pussy gaping so much in that, anyway) so the hotspot moves and you have to keep the mouse within X and Y bounds shown on 2 moving bars.

If you go through the images, I think you also need to review some of them - eg wife edging has flashing black boundaries as the images don't fit exactly and that's very distracting. Some of the massage images don't have matching image masks so she lies on a blue ghost (cucked by a ghost haha) and some edging images look too different from the main husband. Consistency is hard, I know, a pass to tighten up some of worst offenders would be good.

The flashing masks come from the fact that the renpy engine desyncs the actual animation and the mask animation. In renpy to play a movie with a transparency mask you need to overlay two movies (the actual one and the mask). It usually works fine but if something desyncs it goes haywire. I have been fighting this almost since the beginning with multiple iterations of trying to optimize, preload, etc them. I didn't want to use pure images for animations since those took several times more space than a movie but I might have to return to this approach. With the conversion to webp the images are much smaller, so the overhead will be lower for the added benefit of the animation stability.

As for the rest I will take it under consideration. I am still experimenting with a lot of ideas so nothing is off the table.