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(1 edit)

I made some animations for the new enemy (also showing the final 3D model without textures, I forgot solidify here so the real final model looks a little different). Spent a little too long on a shader for a hit animation but I'm going to put that aside for now and work on all the other assets so I don't get stuck. Still waiting on my friends to test the build on their old macs. If that works out well, I'll upload a version for older macs. I still have yet to make an linux/windows compatibility version as well.


some of the textures in the underground transport area.

example of how things look in compatibility mode for older hardware (opengl)


Compared to vulkan (newer hardware)

I had to divide the lights amount in the opengl one to dial down the brightness, so lighting doesn't match exactly but there's not too much of a difference between them.