Ok, I'm not like a professional game tester/reviewer but I'm gonna try give my thoughts on a few things
Good/positive:
- The atmosphere of the game is peak, with the creaking metal, stormy weather (both the sounds and visuals like the gray sky), the setting being surrounded by nothing but water, and the general sound design
- The concept of climbing an offshore wind turbine in the open ocean and repairing it is pretty neat I think
- The idea of having to physically climb the ladders by holding forward AND clicking left and right mouse button is actually really cool and unique that I have ;t
- The red lights read pretty well as "objectives"
- The repairing of the boxes feels like a really fun aspect especially when you have to balance stamina while holding onto a ladder, really really great gameplay loop
- Really love the respite of the interior areas as a good break from the absolute struggle the exterior can be
- I think it's HILARIUOS that some doors you have to think a bit before you open bc they'll just push you off
- Also I know it was optional but if you have a free like...40min-1hr climbing the ladder at the end while listening to Snake Eater from MGS can make for a funny moment if you're a fan of silly bits (There is literally nothing up there
Things I personally struggled with/negative:
- The slipping mechanic feels really punishing and it felt like I would slip at times where I wasn't doing anything wrong (I could also just be crazy/skill issue)
- Jumping off ladders feels a bit tricky at times I think due to the idea that you aren't supposed to "let go" of the mouse buttons but instead jump while holding (again could also just be skill issue)
- The amount of time spent holding down multiple buttons can feel really rough at times and a bit tiring on the fingers
- I feel sometimes it feels like you can just be hanging for so long but that could also just be me being impatient
- Not necessarily a negative but the game is NOT made with speedrunning in mind so be wary that it is a slower game that you have to pace yourself, if you try to rush/get impatient you WILL struggle
- Sometimes walking around outside it felt like the walls had a lot of friction that restricted movement a bit unnaturally
Ideas for possible changes:
- Sprinting feels a bit free so maybe not letting stamina regenerate while sprinting and/or when the "larger threat" is implemented maybe sprinting is loud and can attract a monster to give sprinting some kinda cost
- A light indicator at the cable fault in the boxes bc without it it can be a bit hard to figure out what you're missing
- Light indicator on a repaired box to turn from red to green to let you know it's already done
- Either slowing down walking or speeding up sprinting a bit to give a better idea of the difference as right now it barely feels different
I personally lean to speeding up but that bc I'm just impatient - Maybe having sprint as a toggle so you have one less button to hold constantly
- I know it's an early playtest build but menu for various settings like sound, accessibility, controls, and performance
I'm sure I missed or forgot something here and there but overall it was a good experience and I had fun. CANNOT wait for more development!!