as someone who prefers composites for modular sprite making, this is easily my fave instance of a lip flaps/blinking resource! it feels the easiest to work with thus far, at least in my amateur opinion. i like how the flexibility of composites makes saving on disk space easier and the implementation/customization of lip flaps and blinks is highly customizable!
i do have a question (if not for the developers, perhaps for someone who's already done this)! ive noticed the lip flaps go for the duration of the audio file , so any pauses or lulls in the voice lines still have lip flaps (so sighing, dramatic pausing, etc looks a tiny bit silly). is there perhaps a way someone might know of to integrate automatic lip sync (one that analyzes the audio file) to allow for the lips to stop during gaps in the audio? is this a feature you would consider adding or is there perhaps a resource you might suggest?