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(1 edit) (+3)

- Thanks, I did figure out the time-skip early on, I was just under the impression that my player character needed sleep regularly; so I was unintentionally skipping sermons.
I was also noting that the beginner tutorial doesn’t list the time-skip as a feature or point out that area of the hub as clickable to progress; so I though it could use some guidance there.
You’re right in that I should have inferred that from the other clickable gui’s, but I don’t believe information design is “skill-based”.

- Thanks, I did miss Tithe earlier. I didn’t read Tithe’s description because it required Inscriptions first which limited how many studies I could achieve given the limited time frame. I just assumed that securing a food source was more important at the time.

-I’d like to know how your girl-friend was able to make product, because in my experience wheat can’t be grown faster than 8 days and I’ve already had issues with getting meat.

- Also, I did praise the game for it’s control scheme, is that not positive feedback? I think it’s important that I list what my first impression was for the game to improve it’s presentation.

(+1)

- I also went back and checked. The Church studies for Tithe and Wild Life do NOT mention candles being the main currency. That's probably why I was cut off guard; I likely assumed the Trade post would work as a straight barter system with the stuff I found in the ground.