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I really enjoy all the thought and complications brought into crop development and the way these things can be game-ified while enriching rather than denying the real life struggles of farm labor and the stakes. and I think the idea of a game where you let people starve is really good. without stakes, where is the satisfaction of winning against the odds? if there is no chance of failure, what is the fulfillment of success? 

cozy (farming) games let players idle in the imagination of purpose, but the genre has so much room for more friction and strategic complications and environmental disaster and truth behind specialized hard labor that could open people's hearts to historical and current issues regarding farming in rural areas across the world. 

you presented some excellent points!