Ah now it works but maybe this introduces new problems: Maybe the input queue should be double the recipe size so the next stuff can arrive while processing. Or items should be removed at start of processing. I observe that many machines flicker because they wait for filling up their 1-item-queueus input after processing.
A few other observations/suggestions/bugs:
- I would completely replace the miner by the resource miner. its illogical to me that the resource miner is hidden in power category but its required for everything
- the economy map is really slow and laggy while everything else is fine
- its possible to move connected elements from one board to another
- the pts and ¥ seem quite unbalanced. I cold buy everything in the techtree at the point there I was at goal 3 or 4
- Its really difficult to find who reqires which product. The exporter could highlight which town accepts the current received product and maybe even show the current satisfaction level
- Then upgrading the new speed is only shown after deselecting and selecting again or after upgrading another time (then the previous speed is shown, but not the new)
- Do Wires/Belts have a maximum throughput? I have a level 13 smelter thats doing 8.13/s and its output is piling up connected to a L11 constructor that does 9.28/s but is waiting for input (maybe thats the initial mentioned thing)
Edit more things I observed:
- It would be nice if it would be shown which output is blocked
- some city names exist twice
- the water tank shows 4000/2000
- in the recipe selection list of the machines the amount of ingredients and outputs are not always shown correctly
- the electrolyseur should output double the amount of hydrogen than oxigen - this also would lower the imbalance of required 3 hydrogen for the ammonia
- The ouputchannel of the assembler is offset to the circle
- The codex search is case sensitive