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It looks really cool. Have you considered making a turn-based game instead of time? I don't know how sensible that would be, but something like 10 moves and 5 pickaxe digs per day. Personally, I don't like being pressed for time in games :D

Speeding and powering up your tools and extending your campaign time are important parts of the game mechanics here.  I have created turn based games in the past (Shallow Domains / Roguebot) and I will surely create more in the future.  It is good to know that people like this genre.

That makes sense. I'll have to plug in my mouse and try again. The games you mentioned are also very good.