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Thanks for the report. There were 2 critical issue that prevents the progress of the game :)

(+2)

Glad to help.  Now you just need a easier way to handle inventories; while replaying I noticed how annoying it is to have to close out of things, search for the building, click the building, and then probably click bag again... Maybe zoom out a little and make the inventories permanently open?

(+1)

Initially i did want to have a static inventory, but also i  wanted to have the map to fill up the screen. Guess i was too greedy for screen estate.
will circle back to this suggestion ;)

Got to fix that delivery thingy feature and another game challenge