Might we ever see more from this in the not too distant future?
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Maybe, very possibly, but it’s hard to say for sure and even more to give a date.
I’ve been working on a “better version” of this game for nearly two months now. I’ve fully remade the character models, outfits, and animations so they actually look “okay” instead of something thrown together in a few hours. I’ve completely redone the layout (and 3D models) for the player spaceship, so it also looks a bit better now. I’ve reworked the whole movement and camera system to make it, well, much more “normal” than what the demo had. I’ve also added new kinds of brainwashing stations, I’ve reworked the UIs, I’ve added better systems to handle the captured and brainwashed NPCs, and a lot of other things like that.
But “even with” all of that progress, I still have a lot to do. I’ve almost finished the new space station interior and reworked it all, but there still is quite a bit of work needed for that. I’ve started work on the enemy spaceship interior but it’s still very early and very far from done. And then there’s the rest that I haven’t even started to touch yet - I have the space models to completely redo, and I need to actually work on the space combat to actually implement something (unlike the demo), and there’s the whole in-ship fighting / NPC AI / to improve, and all of that is a lot of remaining work. And then, even once I’m done with all of that more “technical” stuff, I would need to write more quests and design more NPCs and imagine more missions and lore.
So, you might very well see more from this project (especially since I’ve done a lot of the work already), but it won’t be before a few more months at the very least ^^’
There will be at least one player capture scene since I’ve implemented that, and possibly a few more depending of how much content I manage to create.
But it will be only “scenes”. There won’t be a full player capture mechanic / escape sequences / etc…, not for this game. I’m keeping that for another project.