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Browser MMORPG development

A topic by Wagrant created 3 days ago Views: 89 Replies: 1
Viewing posts 1 to 2
(1 edit)

Hello everyone!

Well, it seems like it's time to start sharing the development, because it's starting to look like a game. It's going to be a grinding game, there's a bit of a plot now (5 quests) a few mechanics and features. I honestly don't even know where to start, so this post probably won't be very useful, but I'll try.

The game has no genre, there are different mechanics here, and I plan to work on and develop them all. 

Important: I generated all the images using AI, and if anyone protests against this, now you know it.

From the mechanics I can list the following:

You can catch creatures created by the monolith (something similar to Pokemon mechanics) with enchanted creatures (with extremly small spawn rate) but with fun mechanics.

There is very basic cooking, this is the basis for raising the player's attributes. Very basic because there are still very few recipes.

There is fishing, it is very simple if you understand how it works, but from those who tested it -  couldn't catch even one fish for quite a long time.

There is also the Hand Of God event mechanic (it is a roguelite event with meta progression)

Five quests will show all the basic mechanics that the player needs to know, here is voice acting, because there was quite a lot of text.

I started working on instances, I put them off for a very long time, because this is a very very large layer of work. Also, interestingly, I spent a lot of time on the inventory and container system, which surprised me, I didn't think inventory was so complicated.

There is also alchemy, but it turned out to be too complicated, and while there are no injuries in the game, it is quite useless at an early stage.

Also, from what seems interesting to me, there are stone gates that allow you to open a portal to other worlds, according to legend, the monolith that creates the player shines with energy, and people, plants and everything live in this light. And other shards of worlds (with their monoliths) are approaching ours, and at this time it is possible to enter them using a gate and a key. Only the Cloverluck world (St. Patrick's Day themed) is available now, but it's also ready for 30 percent.

and yes, 100% of users have a very serious problem with the fact that they wander around locations and don't know where to go and how to get to the right point, and that's normal, I planned it that way, the world is not big, so you don't have to wander for long here.

I don't know what else to tell, if someone is interested in something from the above - ask and I'll tell you. I will share the development process from time to time, as even five people who will be able to test the project will be a huge achievement for me. And yes, there will be a donation in the game, but it is unique, the player will not be able to buy anything for the donation for himself personally, he will be able to buy world buffs that apply to all players.

And here is some screenshots and link if anyone want to test.

https://fragmentsofworlds.com/





(1 edit)

I'll tell you a little about the map I'm working on, if anyone is interested of course. 

Creating a map is a very complex, but important thing for player. A map is a very important tool that helps with navigation, shows where and what resources are there, and what is the quality or rarity of these resources (if you have explored the location and seen them)

The map is created by the player, piece by piece, sketching the location in which it is located. Paper, paints, and feathers are created by the players, as well as the blueprint (everything is crafted on blueprints). A blueprint can be created by the player from an idea that he gets while working with paper, or buy a blueprint from other players. The main attributes for players who want to work with paper and ink or paints are intelligence and psy (psy is a character's mental state that reflects his ability to interact with the monolith and its light)

The map can be assembled and disassembled into parts to sell, it is also possible to create parts of the map of those locations that are beyond the runelight, groups of players can make forays into the darkness, illuminating the way with a portable beacon, to search for resources, but this will awaken the darkness (the creatures that live there)