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(1 edit)

I really appreciate the concept, level design, music, and overall presentation of the game. However, I was unable to continue progressing due to an issue where, when jumping to the next platform, the character overshoots and falls back down to the lower area.

As an experienced game developer, I attempted to adjust the BodyVelocity behaviour to address this, but was unable to resolve the issue. I also experimented with the wall movement logic, which resulted in unintended behaviour where the walls became static while the floor began moving instead.


SCREENSHOT NOTE: Unnecessary code and assemblies have been concealed for copyright reasons. No game code is intended to be reused outside of its original context. 

No lawsuits required (hopefully) 😄