AMD Ryzen 7 1700 Eight-Core Processor 3 GHZ, Nvidia Geforce GTX 1060 3GB, RAM 8 GB (I assume DDR3?), My native resolution is at 1680x1050 with a monitor from 2008, but the monitor shouldn't be causing the issue (if anything, the lower resolution should help in higher FPS)
So it is technically running, but the fans are hitting full speed, which is unusual. For example, I am a former pro player in Omega Strikers, a game that is run in Unreal Engine 5, which usually has heavier requirements. But they optimized it. My fans are not speeding up at all.
Here's what I am thinking causes it: Your game might run at "always max FPS" (on first glance I did not see a limit fps option), so my computer is hitting full fans/full CPU power, while the graphic card is 10% or lower. (which is terrible; I have to shut it off or I know it will overheat), but I am not a developer.
There could be other causes. I also tried to lower the resolution, but it didn't change anything.
I know optimization is usually low priority, but I figured if it is something small that's an issue (since Unity projects usually aren't that demanding), I could've given a shot
I can understand if optimisation for devices like mine is on low priority. I do not regret spending the $2, the caseoh experience I had with your game for a few hours was already enough. Still, it would be lovely that I could play the game myself some day :) I also think it might help out for the Steam release in the future.
Cheers