I see the challenge here and it's a nice job for your first time in this jam ! Your maze isn't too long so you can't get really lost.
But yeah, mazes... are quite harsh to make interesting, especially if your dev time is limited :' D. Next time, when you plan your level design, take your time to ensure your navigation is fluid (it doesn't count in the 3-hour time limit as long as you don't code/put assets in your engine, just use a good ol' piece of paper). It saves you space to put more feedbacks (VFXs, SFXs, camera shakes...), because that's what your game lacks a bit.
Keep going, champ !