Its good for what it is, I just personally don't have a practical use for most of it with the kind of stuff I do, I don't usually work with 8bit/16bit projects.
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32x32 is a pretty great resolution for things, I'd be interested to see more of that, its most of the times the baseline for pixel game engines, I like the stylized look of 32x32 sometimes more than higher pixel art, gives it a more of an identity and keeps it looking good.
A good mainstream example of that would be Stardew Valley, though I believe even voxel games like Minecraft started at 16x16 and upgraded to 32x32 later.