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It is conceptually interesting, having to aim at enemies while in a good position to shoot them. Perhaps a complete version of this would also feature other useful mechanisms, such as items, weapons that do ricochet, a looking glass to see further ahead, … So many ideas. :)

The hit detection logic was a bit wonky, as I’ve had not only many incidents in which the enemies could shoot me through walls, but I also had a case of the player failing to hit the enemy even when the hit ray went right through it.