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(+1)

Fun concept. I was very confused by the controls, for some reason my brain kept expecting to have to input relative motions from the previous position, instead of starting from the center every time. I assume it would feel more natural with a joystick.

The music on my test system initially produced a ton of noise like it’s playing garbage. After a while on the menu it cleared up, and the music was lovely. But once the game started it turned back to noise.

Thank you for playing! Yes, the controls were mimicking a joystick-like handle, as I felt it would enable greater navigation speed for the player (e.g. top left to bottom right does not require tapping multiple times).

As for the audio, I am not sure what it could be, but I probably have to clear more Adlib registers at the start of an audio track, to account for machines which do not do that by default (not that they have to, I admit!).