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hey!, nice ideas, i didnt notice you made a 0.3 dev note, (obviously i like the balence fixes thats already a given). but this nodes idea, i don't fully understand it yet, but it seems like the game will have levels where your powers carry on across levels. that seems like a great way to scale the game, i like the idea of cool update news (i personally recommend adding the version number in the corner of the game on the title screen so it is still clear which version you are playing. in general i really like this idea of an overworld, i imagine like the super mario world overworld map. for the rest this sounds like some nice things that could turn elementalist into a modern game instead of an arcade game. (also when it comes out im definitely modding it haha (i like doing that) )

Hi Ako! I'm glad you like the ideas.

The nodes will be like branching levels—imagine something similar to Slay the Spire, except instead of being a "roguelite," it's something where you can move forward or go back. It's a bit hard to explain with words, but once you see it, you'll get it.

As for your powers carrying over between nodes, for now, there won't be a way to "save your powers." Instead, I'm planning to do something quite different, but that will come in the update after this one (meaning, in v0.4.0).

I really liked your idea of putting the version number somewhere on the screen; it's quite logical and it hadn't crossed my mind until now, haha. Thanks a lot!

Finally, I'm looking forward to seeing how you will mod the game with the new things I'm adding!

oohh interesting, i really like to see the future updates haha