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This is a crunchy, two-page city-builder / post-apocalyptic survival game, and it's fantastic.

You play as a family foraging in the ruins, trying to gather enough supplies to start rebuilding vital infrastructure, and while the GM will have to be semi-comfortable freewheeling encounters, opportunities, and NPCs, overall the gameplay is kind of like Agricola---which makes it an instant favorite for me.

If there's one thing I'd like to see added to the game, it's a sample explorable location with sites listed, a table of possible combat and non-combat encounters, and a few example items. However, it's pretty simple for a GM to be able to throw one of these together on their own.

Overall, if you like city-builders and survival games, I would highly encourage checking this one out. It fits a lot of cool design into two pages, and I'd love to see more material for this engine and setting.

Minor Issues w/ English Player Version:

-Page 1, "Choose a type of improvement" the meaning here might be a little clearer if you add "to work on"

-Page 2, Solving Tests, what kind of dice is rolled? What is the most common TN?

-Page 2, Supplies/Needs, should this be "if you do not have enough supplies, you gain an exhaustion for every family member you cannot feed?"

-Page 2, Family, do you count as a family member? i.e. does the player have 3 max exhaustion?