Hey! Thanks for reaching out.
Most of my Unity experience comes from completing Unity's Junior Programmer Pathway and building smaller projects and systems while learning. Through that, I've worked with player movement, physics, collisions and triggers, UI, spawning systems, object-oriented programming, debugging, and game state management.
I haven't released a large finished game yet, but I've spent a lot of time learning Unity and C# independently outside of school, and I'm currently working on building more original projects and gaining experience through game jams.
The systems I've worked on include things like spawning objects, collision detection, score and counter systems, UI updates, player controls, and debugging/fixing gameplay mechanics. I'm comfortable reading documentation and figuring out solutions when I run into problems.
One of my main goals for joining this jam is to gain experience working with a team and to create a complete, polished project from start to finish. I'm always eager to learn new systems and contribute wherever needed.
I'd be happy to share screenshots or examples of any projects I've worked on if you'd like.