Now we’re getting somewhere, I never once said that this free game Dead Meat 3D on itch.io was immune to criticism. Nor have I once disagreed with your previous critiques (besides the Veal/Hyper-Jungle technicality), in fact I’ve only been appreciatively upvoting your remarks. Perhaps it is YOU who is not deeply reading anything I’m writing. Which is also fine!
Any other itch.io horror game with typical cheap jump scares in a pre-programmed and directly spelled-out list of player tasks can scare YES, but ultimately that is low hanging fruit to my eyes. The ambiguity of purpose, the systemic unfairness, the dreadful realization that your situation was doomed from the start all serve to deepen the lasting Existential Horror. Think back to your first playthrough, if YOU were a real lamb running through a real slaughterhouse, do you think the slaughterhouse workers would go easy on you and tell you how to escape? Could they possibly hear your “hoove-steps” even from a floor above and ambush you at the stairwells? Even with the additions of psychic powers and a flashlight (dim, but a flashlight nonetheless), do you even have what it takes to escape?
Now this is for you apacalord, is the objective of the game truly point accumulation for accumulation sake? What happens for you as a player when the point counter goes up? Do you move faster to complete a goal sooner? Do you get closer to a possible exit? Do your psychic powers help clear stairwells if you learn how to use them or is it all just for fun?