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So far the game is really interesting and has a lot of potential. I can imagine I'd play a more polished full version of it !

I notice some language issues, like 'Inventory is fool' instead of 'Inventory is full'.

I would also have liked if the controls and objectives were explained more. When I first got a full inventory, I wasn't really sure what to do. How to pick items, or how to drop items. I sort of had to mash my keyboard until I found the right key.
<spoilers>
I consistently had issues with finding my way. When the first 'go to sleep came' I had trouble finding the bed, because it was subtle and didn't look much like a bed. During the dreams sequence I was running back and forth between the glowing plants and the red panel, not being sure what to do. I noticed that I could press E close to the green plants, but only got told that 'You can't use that now'. I eventually realized that I needed to start from the first plant and then go one by one. I think it would be nice if the next plant is visible from the first so that you get a sense of were you are supposed to be headed

When having to stabilize the pressure as well I was mashing the keyboard and clicking about until I found the right key.
</spoilers>

I think in general having a bit more guidance on controls and how you are expected to do something would help.

The atmosphere is great, the progression of events is also great. The stress of continuously having to keep the plants alive while other stuff is happening is great.

Thank you so much for the detailed feedback and the kind words about the atmosphere! I'm really glad you're enjoying the progression and the stress of keeping the plants alive.

Inventory is fool is such a funny typo! I can't believe I completely missed that during all my testing, thank you for pointing it out! I will definitely fix it.

I completely agree with your notes on the controls and objectives. I am actually planning to add a keybinding panel and make the objectives much clearer in future updates. Your feedback about the navigation (the bed and the plants in the dream sequence) is incredibly helpful too, making the next plant visible from the previous one is a great idea for the level design.

I can't wait to hear your thoughts when you finish the game! I think the ending is the most interesting part. Thanks again for playing and taking the time to write this!