Hey, I played your game, and I have some feedback! First of all, the enemy attacks are super cool. I wonder how you did the shooting pattern.
The screen changing comes in a little slow, which was a tiny bit unsettling for me.
Moreover, I think the game would benefit from having a dash or a roll as sometimes I found myself stuck between shots and did not know what to do.
It was not clear what the focus button did apart from moving more slowly.
Finally, after some time I just could not shoot anymore, maybe it is just me but maybe not.
Thank you so much!
I was inspired by the Touhou games but I wanted to see what it would be like with a bigger play area and a free-moving camera. I wanted to stay true to that and that’s why there is no special movement besides the slow-down (which is all the Focus does here btw). If I do work on this game more, I am considering whether to focus more on the pure bullet-dodging aspect or maybe test some more involved movement mechanics (as you suggested) and attacks.
I can imagine getting cornered without any way to save yourself feels unfair but I simply ran out of time to remedy this :p.
As for the shooting patterns, it’s a combination of janky code and simple math. The complexity comes from having several going at once and in succession. Also had ideas for enemy projectiles that split mid-flight, or that change their speed over time, or the boss spawning more enemies, none of which would’ve been diffcult to implement, again, I just had no time left.
And that shooting thing might have been a bug, I’ll rework these systems either way.