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(3 edits)

Thoughts on building speed upgrades: are they retroactive? It is kinda disappointing to see current build timers not go down when i level up construction speed via lab, building or phylactery'ing building speed artifact. I got feeling building timers speed up, i.e. i get more seconds per second, but i didn't check properly before portal jump. Personally i would really like to see timers go down just to see the impact of an upgrade

Another minor UI thing: after first portal jump you always have "max all body parts" button unlocked, but when there's no obliteration % bonus said button sticks to the right side of the window due to flex-between behavior, instead of being in the middle. You can make an empty container for obliteration/bodies % bonus so it keeps layout in place

P.S. "Build All" button is really buggy for me, idk why. Doesn't always start available builds, particularly storage expansion buildings it doesn't

P.P.S Ok i see storage buildings are manually excluded from the "build all" list in the game code, lol

Currently, timers for both Research and Buildings are calculated at the start, this means you can min-max with some elements like Phylactery to optimize times (or cost). This may or may not change in the future.

I am not sure where the Max Button looks best for this, it did look weird when centered, but can't remember why, I'll have another look at it and make sure it's consistent.

Build All excludes Storages by default, you can disable this behavior in the settings.