awawa, thank u ♥
the development is going well, though we inevitably keep running into technical difficulties and delays. i've been struggling with the most recent live2d sdk update for the past month, though that seems to be mostly resolved now
as for the plans for the future, i've went over some of those in a post on susbstar and gank, roughly a month ago. just listing what the necessities are for the v1.0 release