I played the game and I got to say, for an AI CG'd game there's evidence that this isn't lazily slapped together.
The combat is unique, the environment is pretty evident with each building being a reference to an existing horror IP that has a huge Rule34 following, the characters have a lot of personality, plenty of good stuff for a first impression.
Thought if it's not a problem, it wouldn't hurt to tone down the amount of times of getting ambushed by enemies, but I'd also wish for a begging skill to cut down on the time it takes to intentionally get subdued by a monster Girl.
Speaking of my favorite has to be the Cult Matron to the point that I intentionally lost to her multiple times, I thought that there would have been an alternative conclusion where she leaves on a happier note, knowing that she found a willing subject to pamper but sadly it didn't, I hope she appears more often.
Speaking of, for the boss enemies they should have dialogue in regards to previous submissions and how they respond to the MC since I feel like if there was a way to potentially wife some of them, it would make the experience better.
Also extra scenes for each enemy would be nice, thought admittedly I think that should be referred to the boss enemies since they are more important.
