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I think a big qol thing required is the resolution of the game, as its fixed and not dynamic it can make lower resolution screens be unable to move down as the mouse is just not capable of reaching there as its missaligned

Ah, hmmm...
Which screens have the issue? 
it is on the 1000x1000 resolution, right?
The reason I made it rigid was because I did not know how to not reveal more of the level when the screen was expanded.
Still I may try to fix it at some point, though don't count on that.