Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

New game World - Misuverse

A topic by Misuverse created 3 days ago Views: 69 Replies: 1
Viewing posts 1 to 2
(2 edits)

Misuverse is a game world where you can Create multiplayer games (like in Fortnite) and play them with your friends.

  • Making games is easy and requires no coding skills at all
  • Simple drag-and-drop game creation
  • All games automatically support multiplayer
  • You can make racing games, deathmatch games, parkour games, and more
  • Beginner can make cool game under 60min

Misuverse runs directly in your browser, so there's nothing to download! Easy and fast.

  • The beta version is available to try at www.misuverse.com
  • Team Misuverse – Play, Create, Multiplayer
  • Made in Finland

    We have been making Misuverse with passion and with love. But we like to hear:
  • What features should a program like this have?
  • What would you do differently?
  • What is that  one thing players want? (we think answer is "easy to use")

(1 edit)

How Misuverse project start?

Biggest problem is name the project ;)
Originally, the project was called "BlockForge Studio", but I didn't like the name because it reminded me too much of games that already existed.

One time when I was at my computer working on the game, my cat (whose name is Misu) jumped into my lap. And that gave me the idea to give my game a unique cat theme. Now the name is MisuVerse, after my cat — the player's level and achievements are named after different cat breeds, the user icons are cats, and so on. Something unieq...

Phase 1 – The 3D editor is born It all started with a visual game editor. The goal was to give anyone a tool to build 3D worlds in the browser without coding – by dragging in blocks, floors, and objects. Built on Three.js / WebGL.
-Tools to let even beginner make cool games for lan game etc.

Phase 2 – From build to playable Alongside the editor, a dedicated game runtime was built so the created worlds could actually be played. Separate entry points emerged: a build mode and a play mode.

Phase 3 – Multiplayer joins in MisuVerse was designed as multiplayer-only from the start. Real-time synchronization was implemented with PartyKit, so players see each other and move through the same world with no lag.

Phase 4 – Accounts and profiles Login (Supabase Auth) and player profiles were added – display names, avatars, and a personal identity. Games gained visibility settings (public/private), thumbnails, and metadata to support discoverability.

Phase 5 – Rewards and competition The Misu coin wallet (Cloudflare D1), leaderboards, winner tracking, and parkour ghosts (ghost times) brought goals and competition to gameplay.

Phase 6 – Deeper engagement An XP and leveling system, along with a rally leaderboard, were added to keep players engaged longer. Characters and 3D models were optimized for fast loading.

Phase 7 – The vision: a community universe Today MisuVerse is evolving into a community-driven create-and-play platform (the Roblox model): the entire ecosystem runs on Cloudflare's edge network, and at the heart of its growth is an ever-expanding library of games built by the community itself.

Right now misuverse is on beta stage. About 80% is ready and we are currently repairing bugs in editor.

We are looking for test users to play and create games.
If you are intressed to join focus group, send us email: game@misuverse.com