I've been working on a turn-based battler, with a unique slot machine mechanic.

I decided to make all the game art myself, because I wanted to be able to easily animate (and i'm not skilled enough to make real pixel art) I have been using blender models to generate game sprites. Feedback on how the art is looking for a low (but not fully pixel art) "pixel" game.


(sorry if this is the wrong place for this)