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Game art feedback

A topic by RandallBoggs created 16 days ago Views: 116 Replies: 2
Viewing posts 1 to 2

I've been working on a turn-based battler, with a unique slot machine mechanic.


I decided to make all the game art myself, because I wanted to be able to easily animate (and i'm not skilled enough to make real pixel art) I have been using blender models to generate game sprites. Feedback on how the art is looking for a low (but not fully pixel art) "pixel" game.

       


(sorry if this is the wrong place for this)

Cool! Nice work!
For the fourth character, the hammer seems to fall too far back if it was let go by gravity.
For the sixth character, should the rock ring/dust cloud be moving at the last frame?
Everything else is good and readeable!

Thanks for the feedback thats great to hear!

The two you mentioned are part of larger animation chains, when he drops the hammer he then idles with it on the floor for a turn (so I guess its good that it looks like it falls cause that's what I was going for) and the earth ring is shifting since the character is "sending" an earth based attack to the enemies (which then plays a complimentary animation)