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CRT Shader rule re: resolution

A topic by SeanOfEarth created 90 days ago Views: 124 Replies: 2
Viewing posts 1 to 2
Submitted

If I want to make the game a higher resolution and 4:3 purely for the sake of including a CRT shader in it, but I ensure everything's first rendered to 256*240, will that be fine?

For example, I might use three rows of output pixels to emulate one scanline. Or I might add a bit on the left and right so I can gave a little CRT blur

Ta

HostSubmitted(+1)

Sure, that should be fine

Submitted

Ta