Never thought this was an Angry Birds game. It's rare to see one of these these days. The concept is nice, with different "ammo" providing different powers when thrown. The art is nice and cute, gets the job done. I think the execution is a bit off, where it's quite hard to throw the "bullet" exactly where you want, and the dragon being too close to the left end of the screen makes it impossible to throw when the mouse is outside the window. But at least the game looks great with the neon coloured stuff on screen, which gives the game a lot of character.
Other things I like:
- Different soundtrack for each ammo type? Now that's a flex
- There's a final boss level too
- Intro cutscene in a jam is always nice to see
- The star ammo selector is really good to use and nicely designed
- Thumbnail is really eyecatching
Suggestions:
- It would be great to see the trajectory of the thrown when trying to throw. Gives the play more agency and makes the game more fair
- Some effect when killing the enemies would be a great touch
- The effect of each ammo is not prominent enough to make much difference (except the exploding two). If you are using that as the main feature, make it strong enough that people instantly notice the difference. Though the level design might need to be adjusted accordingly