The idea is really cool. It's one of those destroy the world as the alien/horror/monster type of games. I loved these (made one myself this jam too (shameless plug)). Controlling a super-powerful alien that can decimate humans at the snap of the finger is so fun, and I see potential here. In terms of this game though, I managed to reach the underground bunker and see the final boss, but I am not sure what to do next given there aren't any damaging options available to the player. I've already reached max level too, so there should be a way, right? Also, damn, the final boss hit hard. Are you supposed to be the monster? Anyway, I think there is potential, and I hope I can see the game in a more complete state. Regardless, well done!
Other things I like:
- Graphics are nice and consistent
- Map is really big (not sure if it's plus or not, though), but you definitely spent time building the scene
- There's some sense of progression in the game
- Sucking mechanic felt impactful and fun to use
Suggestions:
- The game would definitely benefit from some indication of where to go, what to do etc. It's a bit aimless right now except the single line of text in the game description
- Drag and throw seems a bit useless right now, maybe making it feel a bit more powerful and do damage? (think telekinetic from bioshock/dead space)
- The bunker section collider needs some tuning. The first playthrough I fell through the floor into the void and required a restart. But in general, it's super hard to move there because of the collision
- Base movement speed/acceleration is a bit slow and clunky, making controlling the character really sluggish. Took away the fun of it somewhat
- It would be nice to have some feedback on eating human = exp / eating stuff = health. It's poorly signalled in the game and I don't even know it was a thing until I read the game description the second time (not all people read you know?)