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Ah yeah Hook 2 is definitely what I would consider "hard mode". I'd like to think "the PCs will always find a way" but I can see how that's a bit of a cop out.

Thinking on this feedback I remembered an earlier idea was to have a ship that regularly came to bring supplies to the island and the built in solutions to that goal were either "build a raft" or "survive long enough to get a ride on that ship". Maybe I could add that back and it could add some interest.
Anyway, thanks for the feedback! I appreciate it :D.