Implementing Hot Reload and Dialogue System for 2D indie horror game | DevLog #3
Here’s a about that.
I’ve implemented the following:
- hot reloading for faster design and layout of the room without needing to restart the game each time I update the position data
- finished office 2 room (sort of?)
- new dialogue system. My previous implementation is such a mess and coupled with a lot of systems. This time I opted to use LoveInk to handle most of it. Now I just need to take care of the rendering of that. Still WIP.
Here are some images of the new office 2 room:


