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This is exactly the kind of wild take on "pac-man-like" I was hoping to see in the jam!

Super interesting and unique concept and feel. Unfortunately, for me, the moment-to-moment gameplay left a bit to be desired. I sort of felt like I was just sort of aimlessly wandering the labyrinth hoping that maybe I'd find something interesting, with no idea if I was going in the right direction or not. This would be fine, except I didn't really feel like I had much agency when it came to the running around itself. Avoiding the things chasing me just kind of boiled down to "keep going in one general direction without stopping" and "maybe you'll find a mushroom thing or a fruit, maybe you won't". I didn't feel like there was much I could do to strategize around them.

If I found avoiding the things more interesting, I think I'd be much more willing to keep wandering around and try to find things. The feel was good, and I also really liked the sound design.

I hope this was helpful feedback! Keep at it!