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Okay so this is like The Mummy except actually scary instead of with comical CGI. I like that there's a bit of challenge with the stealth mechanics and the issue of lighting adding an extra threat to the player's sense of mobility. The game looks great and nails the ancient Egyptian tomb aesthetic quite well. I think one thing is that player sense of direction can be tricky, especially with a finite amount of assets to demarcate unique rooms. That said, getting lost in the tomb is part of the horror I guess! 

Thanks for submitting Cursed Gold to the SCREAM LITE jam!