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Pretty solid little platformer overall. The visuals are honestly the standout here; everything feels cohesive and readable, especially for a 1 week project. The environments and character art all feel like they belong to the same world, which is something a lot of early games struggle with.

Gameplay felt smooth and responsive, and I didn’t run into any bugs during my playthrough. Difficulty felt fair overall.

The biggest thing missing right now is presentation polish:


-no music or sound effects

-no menu/UI

-very little onboarding/tutorial flavor text(see below, this wasn't a negative, more of a missed opportunity)

Those things add personality and polish to an absurd degree without much overhead, and most of it becomes reusable across future projects anyway.

The mechanics themselves were introduced fine. The color coding already does a lot of heavy lifting. I’d maybe look into color blindness accessibility later on, but that’s one of those things where once you solve it once, you can reuse the solution forever.

That said, this honestly has a good foundation. The important thing is that the core movement works, the game functions, and the visual direction already feels stronger than a lot projects.

Would definitely like to see this expanded further, especially if you keep building on this instead of reinventing the wheel every jam.

Thanks for the comment, PepperSanders. I'll work on those areas you highlighted, and I'm really glad to hear you liked the game mechanics. I liked what you said about color blindness, as I hadn't thought about that perspective before. Games should definitely be a fun experience for everyone.