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A fun start to the story! I think you've nailed the aesthetics and are on your way to getting the feel right. Here are my notes


- Dash jump is always a good option, I like it!

- Only grabbing ledges when facing them took a bit of getting used to.

- Special weapons seemed balanced well for the demo.

- Not being able to fire while running backwards is a fair choice, though it did feel limiting.

- It wasn't clear that the run speed bonus disabled the dash, which made the boss a bit more frustrating but still manageable.

- The companion was cute and a good choice.

- The difficulty could be increased by having enemies (esp. the boss) do additional damage.

- The sound balancing was a bit jarring, mostly the pickups and shots. Having the volume controls in percentage instead of increments could help with this!

- I will hope that the skates make an appearance in the game, or something similar (improved dashing with less cooldown or the like)


Overall, I would happily pay for a full version at this point as I can see a lot of potential, and you have a great sense for the feel that you're going for. Thank you for sharing your efforts, and I look forward to what you share next! 💜

Thanks for the feedback! Glad you liked it.

I've received similar feedback and making adjustments to gameplay. Not shooting backwards is intentional (to avoid trivializing fights), but on gamepad it does block you easily due to how joysticks work. I'm fixing that.