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(+1)

I appreciate the ideas. Yeah I could transform the tree, but I'm thinking a vertex shader might be easier. Run a sine wave through it and spawn some leaves through a VFX node. The vignette effect is a good idea.

I considered bullet marks, probably with decals, but it just was low priority. I got a lot less time to spend on this jam than the last few I've done, and I had to lower my bar because my lack of progress against past entries I made was depressing me. I talked about that in my devlogs.

Thanks for the thoughts!

(+1)

I LOVE SINE WAVES! I have a notebook full of ideas for games where sine waves are actually the core mechanic!

As for feeling depressed when comparing your progress to past entries, I totally understand you. I find myself there a lot too. But hey, you made it, and we got to see your creation, and that's already a reason to celebrate.

Also, I know you probably already know this, but here's a friendly reminder: growth and success aren't linear. They're more like a series of ups and downs. What really counts is consistency and showing up when it matters, and here you are. So congratulations, really!

Another thing: it's very impressive how you managed to write detailed devlogs throughout the jam. That takes a lot of discipline and dedication, so shout out to that too.

Thanks. They are actually much less detailed than the previous game jam I did. All my devlogs are linked on my main page.