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(5 edits) (+2)

Hi Dash!

I absolutely love your game. I bought it to support you and help fund future development.

Are you planning to expand the "System Kernel" tree system in the future? Maybe with more positions, animations, or additional interaction options?

It would also be cool to have an option for two Mitas at the same time.
¯\(ツ)
Evil Mita enter room and help. (When you add the other models)

One thing I'd really like to see improved is the UI. The interaction buttons could be much clearer and easier to understand, making the overall experience more intuitive.
For example (Like when i choose Hand) see a preview of all things i can do in that position) or one star (in the local) for the interactions i can do, when i pass the cursor shows with a text saying what to do to work.
An book with all animations to unlock, like colection book xD idk, i'm coming up with to many ideas.

PS: i don't really understand all the bars in the corner. 1º Mita sleep awakeness, 2º Idk, 3º pleasure, 4 Night end?.

I'm really looking forward to seeing what you create next. Thanks for all your hard work, and good luck with your future projects! 

(+1)

Thanks for your reply!

- I'm not to sure of that because everything i planed for was already added to the game but sure i will think about it
- About two Mitas at the same time while yes i do have that idea but it just not yet i need to finish the plot for the game first and some criteria must be met for her to join if not i just game over
- i just added it in the new version i would love to hear your feedback 
- the Second bar is for the cloth progress that show far u need to drag to remove the cloth

Hi Dash! Sorry for the late reply.

First of all, the UI is perfect for me! It feels great to use, and everything works really well. The only issue I noticed is related to my own setup. I play on a 2K display, so some buttons don't line up perfectly with their actions, but that's more of a resolution scaling issue than a problem with the UI itself. I know supporting every resolution is difficult, so no worries—I usually play at 1920×1080 anyways.

I did notice one bug in the third view that's a bit annoying. Mita appears in a very low resolution, but as soon as I change the POV, her quality goes back to normal. (Can't help more with that)

I absolutely love the environment and the lighting. It really adds to the atmosphere and gives the game a unique charm.

One thing I found a bit difficult is seeing Mita in the new dark environment. If the intention is for players to rely on the mouse flashlight, i understand. However, it could be nice to have a button to turn the room lights on/off (where appropriate), or maybe make the flashlight beam a little stronger(Wider) as a Power-Up.

Speaking of Power-Ups, I think adding small icons for them would be a fun touch and make them easier to recognize at a glance.

P.S. Please consider adding an "Are you sure?" confirmation box for the (Purge_Data) button. I've accidentally deleted my saves three times already... definitely a skill issue on my part.

Btw the Crazy Mita its suprizing scary!!! you gonna add an jumpscare or something? (Right now, when you look at the bed CAP-Mita disapears, and Crazy-Mita too.

Last question you gonna make other games, next of this? If (yes) witch theme and what?

Finally, all of these are just suggestions and ideas. If you already have your own vision or plans for these features, I'd be happy with that too. I'm really enjoying the game and can't wait to see how it develops!