This didn't really seem like a game as so much it was a foundation to build a game on. The nodes weren't too complicated to work with after reading the little instruction in there. With some clicking around and linking things you figure out how everything starts to work but only after you have connected everything which becomes easy to do if you drag and drop the noodle ends into the correct colors. It is an interesting experiment which I was clicking the buttons on the nodes that become available in the mine node, but then realized everything would automate itself after it was entirely hooked up so you don't need to click). Since I have personally messed with Nodes minimally in Shader Graph and more comfortably as Material/Shader hookups in Blender. This implementation of how Nodes were used was not too overwhelming. Seeing Nodes used as a Game Mechanic is interesting and this project helped me further understand how that can be done.
I realized there was no goal for this other than practice and really embrace the theme CONNECTION, showing how you have this concept of generating gold and hooking up nodes to create that cause and effect~ which this can be utilized as part of and integrated into other game systems later.
I will keep my eye out out for these Node systems and watch how people are using them for gameplay mechanics. This is the second game I have played using Godot's Node system in this jam. Nodes is like a whole new way of handling mechanics that I have yet to really see for myself (or at least in this visual form that is taken on the surface).
Nice concept!