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This didn't really seem like a game as so much it was a foundation to build a game on. The nodes weren't too complicated to work with after reading the little instruction in there. With some clicking around and linking things you figure out how everything starts to work but only after you have connected everything which becomes easy to do if you drag and drop the noodle ends into the correct colors. It is an interesting experiment which I was clicking the buttons on the nodes that become available in the mine node, but then realized everything would automate itself after it was entirely hooked up so you don't need to click). Since I have personally messed with Nodes minimally in Shader Graph and more comfortably as Material/Shader hookups in Blender. This implementation of how Nodes were used was not too overwhelming. Seeing Nodes used as a Game Mechanic is interesting and this project helped me further understand how that can be done.

I realized there was no goal for this other than practice and really embrace the theme CONNECTION, showing how you have this concept of generating gold and hooking up nodes to create that cause and effect~ which this can be utilized as part of and integrated into other game systems later. 

I will keep my eye out out for these Node systems and watch how people are using them for gameplay mechanics. This is the second game I have played using Godot's Node system in this jam. Nodes is like a whole new way of handling mechanics that I have yet to really see for myself (or at least in this visual form that is taken on the surface).

Nice concept!

(+1)

Very astute observation! Indeed, I was already interested in building a node system but felt I was wasting time. When I saw the game jams theme of "Connections", I figured it was my chance to learn how to build this system, and get feedback to see if players would be interested in a node-based game. 

I didn't have much time to add content as I was focused mainly on getting the "feel" of the nodes right, and the system was quite buggy at the end. I am currently rebuilding the system to be able to efficiently add content in the future.

While the audience for the game jam is primarily developers, I understand that the results are biased, but feedback has been generally positive, with the only criticism being the lack of content which is completely understandable. 

I am focused on making the system as intuitive as possible to be accessible to people with no background in programming or node-based software, while being open enough to allow more experienced players the freedom to choose how the want to play the game.

Thank you very much for the feedback!