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(+1)

This was really good. I wasn’t sure about the red-herrings at first, since I try to avoid them in my puzzles. I think it worked great here, since it wasn’t like a single red-herring, but rather a bigger decision making problem. And the overall charm and polish was super good. The palette changing, the animation on reaching the picnic, the fact that your bridges show up during the animation, that you could swap characters, even just that the level buttons showed the level layout (oh and butterflies 🦋). Some of these I’ve considered doing before but haven’t worked up to actually do them, and here they are, all working splendidly. I would’ve missed an undo, but that’s about it for what I can say. Great job, and good to see you again after a few years~

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One of my biggest fears was that the red-herring islands, especially ones with pickups on them, would confuse and frustrate the player. When my artist first playtested it, he asked "Why can't I collect ALL the pickups?" So, it's a big relief that you said it works here!

An undo feature would have been smart. After playing some other Sokoban-likes from this jam (like yours) I realized how nice a feature it is. I will have to figure it out for next time.

Really appreciate the feedback!  :)